A topic for another feature perhaps… Regardless, this is a frenzied and searing sequence as James cowers in a cupboard, looking through the slats at the horror unfolding. Pyramid Head creator Masahiro Ito even took to Twitter last year to say that the abuse looks sexual but actually isn’t and also was the reason he couldn’t get a girlfriend at the time. Much has been said about this disturbing sequence. But it’s as you and James explore further, and find Pyramid Head abusing two mannequin-like figures amidst a tangle of limbs, where things get even scarier. The fixed camera angles and faceless tortured yelps of the apartment building are already claustrophobically terrifying and that’s before you see him standing on the other side of a locked gate. Pyramid Head’s introduction in Silent Hill 2 is now almost the stuff of twisted legends. Speaking of sanity, that’s a perfect segue into the monsters of Silent Hill and one in particular who has a very special, if largely triangular space, in our hearts. The giant baby-like monstrosity that looms out of the darkness screeching in the corridor is the kind of horror that might actually push your sanity beyond its limits. But the true terror comes once you have ‘solved’ the mannequin on the table and finally try to make your escape.
#Arkham knight creature of the night windows
Wandering the silent dread-laced corridors with no means of protection as a radio crackles and shapes flicker briefly through frosted windows would be quite enough. Those with a fear of Chucky and co won’t enjoy the frenzied boss fight that concludes the section but the sequence leading up to it in the doll workshop is pure nightmare fuel. Survive the grand lair of Lady Dimitrescu and your next location is the home of doll-maker Donna Benevient. House Beneviento – Resident Evil Villageĭespite Capcom very publicly stating that Resident Evil: Village was going to be less scary than RE 7after feedback that people kept noping out, 2021’s Biohazardous offering contains a truly terrifying sequence. Let’s use Halloween as an excuse to journey through some of the best of them. Then there are the sequences that are seared into our consciousness as the first time that we genuinely felt the wholly unique sensation of video game fear.
#Arkham knight creature of the night full
We load up horror video games in the full knowledge that the experience is not going to be pleasant so some of the scariest moments actually hide where we don’t expect them.
The ones that hiss in the dark corners of our brains. They’re the ones we think about when we turn off the lights.
But some moments stand out more than others. Someone’s Baker Mansion might be your idea of a walk in the park, while another person’s experience of Grounded might be akin to sticking their head in a box of actual arachnids. That’s not the perfect starter to a definitive list of terror but it’s true. The scariest moments in video games are subjective.